
I was kind of hooked just from that tiny video alone.Įdit: That video is called Clown Trap if you haven't seen it. Especially that really short video they put out that just showed this little clown robot changing from happy to evil. Everything I've seen so far just looks like I will love the hell out of it. However it ends up, I can already tell I will enjoy this game, whether it's super-basic play, or very involved. It does look like some kind of "exclusion zone" things for lack of a better term, only rather than just nuclear problems, it appears some other sort of experiment-gone-wrong things with robots and AI taking over in a very weird and broken sort of way, and definitely some whacked out physics. I actually am a huge fan of the Shock and Doom 3 style of play, but it's nice to occasionally come across some interesting characters. Which is actually fine, but it would be good if you learned from more than just log files. I also hope there's a bit more than just environmental, but it does at least to some degree appear that you're a sole (or one of a few maybe?) survivor. I think this game has a lot of potential to be like some of them. I’ve seen some pretty thoughtful and twisted Russian movies that provide a thick and intriguing atmosphere. Maybe not heavy handed on the story, but enough to pull you in, and figure some things out oneself. If I had to choose from existing material, something between STALKER, System Shock, maybe a less humorous touch of Fallout or RAGE, with a nice spooky Eastern flair would be perfect. I do agree to a point that a Metro type story would not go with this at all. Why wouldn’t they want to fully pull you in however trippy the story might be. It’s very apparent that they have painstakingly created this world. However, even just watching the clips so far I think it’s pretty obvious that something has gone horribly wrong, and there pretty much has to be a reason for it spelled out or implied. The thought of supporting devs that have different and interesting ideas though like this, is also appealing, I just don't want to support them with a preorder, and then have the game get cancelled.Īs someone that is perfectly happy playing the original Quake from time to time, I’d be happy either way as long as the combat is tight. Something I don't think we're going to get. The game certainly has my interest, but I'd like to see a semi-solid release time-frame before I'd pre-order it. I also noticed the "Support Mundfish by preordering" thing at the end of the video. I've read various things about them struggling a bit to get the game finished. Once again though, the whole pacing of this game seems a lot more deliberate, so it may be just fine. As far as object pickup, yeah, it looks like they tried to model the entire experience of picking an object up off the ground. I'd have to play it to be sure about the feel, but I'd say it looks different rather than bad. As first spotted by wccftech (opens in new tab), Atomic Heart developer Mundfish published a brand.
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The enemies have a bit more fight in them, so it's a slower progression than just popping a bullet in them and moving on. Atomic Heart will have two different endings, and is now into the final stages of development. The combat just looks different than your typical game.
